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Release Notes

Closed Alpha Release Notes
General:
-Updated AccountManager to account for instancing changes.
-Improvements to the login system. It may still take multiple attempts but the number of confirmed problems has been reduced.
-Water in the Main Hall reflection pool now has a flowing animation.
-Reduction in splash effects from Main Hall Fountain.
-Main Hall fountain water graphics have been adjusted.
-Complete lighting rework in the Main Hall.
-Minor lighting adjustments in the Training Room.
-Applied AO Overlay to the Main Hall.
-Applied AO Overlay to pillars in the Veranda.
-Applied AO Overlay to the War Room.
-Applied AO Overlay to Lightsaber Construction Room ceiling.
-Applied AO Overlay to Workshop door and large lamp.
-Improved War Room minigame screen visibility.
-Improved sky on Coruscant (Test in Veranda).
-Changed directional light color in the Veranda.
-Player movement speed reduced by 13%.
-BARC and Mandalorian Speeders now have increased speed, but nerfed jump height.
-STAP Mount is now slower than speeders, but has high jump height.
-Game visuals are now more saturated.

Housing:
-Added Galactic Potted Plants I Set to the shop.
-Added Jedi Temple Workshop Set to the shop.
-Added Jedi Temple Hangar Set to the shop.
-Added Ryloth Construction Set to the shop.
-Added Party Deck Set to the shop.
-Added Post-Release Content (TBA)
-Added Jedi Living Quarters Housing to the shop. (Modules not included)*
-Added Ryloth Housing Lot to the shop.
-Building Inventory UI now disables while placing or editing an item.

Mini Games:
-Starfighter: Added a Settings/Quit Menu. This will also pause your game.
-Starfighter: Multiplier calculation now determined by killstreak.
-Starfighter: Added the correct skybox to Level 1 “Evacuation of Excarga.”
-Starfighter: Improved Starfighter trails.
-Starfighter: CIS Munificent locations and crossing animation improvements.
-Starfighter: Added lights to CIS Munificent hull.
-Starfighter: Added missiles with hit detection, homing, and AOE damage. (Work in progress)
-Starfighter: Added lights to Venator hull.
-Starfighter: Improved Venator locations.
-Starfighter: Tweaked asteroid locations.
-Starfighter: Tweaked CIS Munificent engine lighting.
-Starfighter: Updated Score Display.
-Starfighter: Applied AO Maps to Venators.
-Stunt Gungan: Updated Score Display.
-Star Typer: Updated Score Display.
-Republic Defender: Updated Score Display.
-Blaster Training: Updated Score Display.

Minigame Bug Fixes:
-Starfighter: Score given per enemy kill is now accurate to the original game.
-Starfighter: Killstreak Calculation is now fixed.
-Starfighter: Shooting Venators no longer ends your killstreak.
-Starfighter: Fixed Tri-Fighter hitbox.
-Starfighter: Fixed hit detection issues.
-Starfighter: Fixed sections of the path where the player could not shoot.
-Starfighter: Improved score pop-up text color.
-Starfighter: Fixed Tri-Fighter engine particles not despawning when killed.
-Starfighter: Improved hitboxes on all enemies.
-Starfighter: Tri-Fighter and Vulture droid death explosions are no longer too large.
-Star Fighter: Game now scales with resolution.
-Star Fighter: Fixed various vulture droid rotations/animation.
-Star Fighter: Fixed loading bug after replaying Star Fighter.
-Star Typer: Hondo is no longer spelled “Hondu.”
-Republic Defender: Speed Toggle Button now scales with resolution.

Shop Bug Fixes:
-Buying a single item from a set in the “SALE” Category no longer charges you the full cost of the set.

Known Issues/WIP:
-Furniture Items cannot be previewed in the shop.
-Multiplier doesn’t stop dropping when you pause Starfighter.
-Building can be difficult due to items clipping into other items. A fix is in progress.
-Most new furniture items have missing effects.
-Furniture is not interactive.

This emulator project is not affiliated with nor endorsed by Daybreak Games, Lucasfilm Entertainment, Electronic Arts or The Walt Disney Company.
From this point forward you do not hold Disney, it's affiliates/subsidiaries or CWAEmu liable for damages or loss that may occur.
We don't have advertisements, micro-transactions or anything else that would allow revenue.
All original assets (3d models, music, sound, etc.) were made by DayBreak with the help of Lucasfilm.
We do not accept any monetary donations, all expenses are payed from our own pockets.